Ben Phillips - Official Website


Indie Game Sound Design: Fictitious

January - May 2025

I was the sound designer for Fictitious, an indie game made by a team of 11 for an interdisciplinary game design course. We used Wwise for the sound and music engine, and I implemented the sound effect systems in our Godot project. Over 120 sound effect files went into the final release. The game is available for download for Windows and Mac on the Itch.io page.

This experience taught me a lot about not just sound design but also effective project management. Our team included sub-teams from software, art, film, and music disciplines, and each had very different ideas about what it meant to create a game as a team. I ended up stepping into the role of a project manager in order to ensure that inter-disciplinary needs and goals were met on-schedule and that everyone understood the structure of responsibilities.

Fictitious Itch.io Page | Game Design Document


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