Ben Phillips - Official Website
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OpenGL Graphics Engine
August 2023 - February 2024
This is a 3D renderer that uses OpenGL shaders to implement both common graphics techniques and experimental artistic effects. Texturing, specular mapping, several variations of smoothed shadow mapping, a blinn-phong shading model, and a complex post-processing shader were all implemented. The post shader discretizes color channels to limit the color palette and uses a modified Sobel kernel to outline feature edges, both of which create a toon-like aesthetic that I want to use in a future project.
GitHub Repo
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ben.a.phillips@outlook.com
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/in/ben-a-phillips
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github.com/Jorbon
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