Ben Phillips - Official Website


OpenGL Graphics Engine

August 2023 - February 2024

This is a 3D renderer that uses OpenGL shaders to implement both common graphics techniques and experimental artistic effects. Texturing, specular mapping, several variations of smoothed shadow mapping, a blinn-phong shading model, and a complex post-processing shader were all implemented. The post shader discretizes color channels to limit the color palette and uses a modified Sobel kernel to outline feature edges, both of which create a toon-like aesthetic that I want to use in a future project.

GitHub Repo


All Projects

ben.a.phillips@outlook.com
/in/ben-a-phillips
github.com/Jorbon